nesdroc games, development, and more…

5Feb/090

Memories of my 4. semester on AAU

As I began the blog way into my studies I will also be adding content from the past instead of just the present.

The 4. semester required sensors and sound to play a large part of the project. We made the game, Beat Ball, that uses a ball as controller and focuses on creating a one-to-one mapping between it and the game. It is sensitive to both pressure and movement (force). You play as the beat ball and have to safely progress through the downhill obstacle course while at the same time gathering as many points (stars) and score multipliers (notes) as possible. Each note collected adds a layer to the music thus making it more rich and exciting. Through the obstacle course the player will be required to jump over gaps by applying movement to the ball as well as shrinking the ball as to fit small tunnels. Shrinking is also used to absorb liquids as e.g. with water to counter fire. A clip from the playtesting session can be seen below.

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5Feb/090

Memories of my 3. semester on AAU

As I began the blog way into my studies I will also be adding content from the past instead of just the present.

My 3rd semester at Aalborg University was all about Jeff Han and his new found way of doing a multi-touch table. The technology seemed interesting and potential, so we tried walking in his steps and created a multi-touch table. A demonstration of said table showing tracking capabilities, gesture recognition, and a small sorting game using up to ten fingers can be seen below.

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