Level editor taking form
Happy New Year! Have had a need to do something that can take my mind off things, which have resulted in that I got some more work done on the level editor for Train Wreck. It's still very early in development. It supports zooming and translation of the grid. Currently I'm working on the parsing of the drawn levels to our level format used in Trian Wreck. The level seen in the image parses succesfully, but I've yet to stress the parsing and try out some of the more speciel track constellations possible. The goal for now is to have it parse the level made for the Train Wreck version we handed in and then expand on that.
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Level editor in progress
Creating levels for Train Wreck proved quite a hazzle during the project. All track information had to be written by hand, which makes it error prone and hard to modify afterwards. So, I’ve begun working on a level editor for the game. Hopefully I’ll have it ready at the same time we begin polishing the game.
Train Wreck handed in
Racing against the deadline with a report on the sideline we (my group and I) handed in Train Wreck a week ago. The results looks promising even though there was no time left to polish and tweak the game. Hopefully we can find the time to get together during our vacation and catch up on the loose ends. At some point I will put up a downloadable version of the game. So for now a couple of appetizers will have to do :)
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